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Unable to build ue4 with vxgi integrated

Hello, for the past 2 days I have been trying to build ue4 from source because I want to experiment with Nvidia’s (seemingly abandoned) vxgi lighting system. I found 2 branches on github to build from but both give me build errors. the latest one I tried was this branch:
link to branch
(you might have to connect your epic acc with github to view the page)

Any info on how to fix these/ how to build ue4 from source would be helpful!

I get no errors when running setup.bat and generatprojectfiles.bat, but when I build solution in vs 2017, I get these errors:

Severity Code Description Project File Line Suppression State
Error MSB3075 The command …\Build\BatchFiles\Build.bat UE4Editor Win64 Development -WaitMutex -FromMsBuild exited with code 5. Please verify that you have sufficient rights to run this command. UE4 C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\VC\VCTargets\Microsoft.MakeFile.Targets 44
Error C4668 ‘NDIS_MINIPORT_MAJOR_VERSION’ is not defined as a preprocessor macro, replacing with ‘0’ for ‘#if/#elif UE4 C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared\ndis\version.h 7
Error C4668 ‘NDIS_MINIPORT_MAJOR_VERSION’ is not defined as a preprocessor macro, replacing with ‘0’ for ‘#if/#elif UE4 C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared\ndis\version.h 13
Error C4668 ‘NDIS_MINIPORT_MAJOR_VERSION’ is not defined as a preprocessor macro, replacing with ‘0’ for ‘#if/#elif UE4 C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared\ndis\version.h 19
Error C4668 ‘NDIS_MINIPORT_MAJOR_VERSION’ is not defined as a preprocessor macro, replacing with ‘0’ for ‘#if/#elif UE4 C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared\ndis\version.h 25
Error C4668 ‘NDIS_MINIPORT_MAJOR_VERSION’ is not defined as a preprocessor macro, replacing with ‘0’ for ‘#if/#elif UE4 C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared\ndis\version.h 31
Error C4668 ‘NDIS_MINIPORT_MAJOR_VERSION’ is not defined as a preprocessor macro, replacing with ‘0’ for ‘#if/#elif UE4 C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared\ndis\version.h 37
Error C4668 ‘NDIS_MINIPORT_MAJOR_VERSION’ is not defined as a preprocessor macro, replacing with ‘0’ for ‘#if/#elif UE4 C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared\ndis\version.h 43
Error C4668 ‘NDIS_MINIPORT_MAJOR_VERSION’ is not defined as a preprocessor macro, replacing with ‘0’ for ‘#if/#elif UE4 C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared\ndis\version.h 49
Error C4668 ‘NDIS_MINIPORT_MAJOR_VERSION’ is not defined as a preprocessor macro, replacing with ‘0’ for ‘#if/#elif UE4 C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared\ndis\version.h 55
Error C4668 ‘NDIS_MINIPORT_MAJOR_VERSION’ is not defined as a preprocessor macro, replacing with ‘0’ for ‘#if/#elif UE4 C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared\ndis\version.h 61
Error C4668 ‘NDIS_MINIPORT_MAJOR_VERSION’ is not defined as a preprocessor macro, replacing with ‘0’ for ‘#if/#elif UE4 C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared\ndis\version.h 67
Error C4668 ‘NDIS_MINIPORT_MAJOR_VERSION’ is not defined as a preprocessor macro, replacing with ‘0’ for ‘#if/#elif UE4 C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared\ndis\version.h 73
Error C4668 ‘NDIS_MINIPORT_MAJOR_VERSION’ is not defined as a preprocessor macro, replacing with ‘0’ for ‘#if/#elif UE4 C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared\ndis\version.h 79
Error C4668 ‘NDIS_MINIPORT_MAJOR_VERSION’ is not defined as a preprocessor macro, replacing with ‘0’ for ‘#if/#elif UE4 C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared\ndis\version.h 7
Error C4668 ‘NDIS_MINIPORT_MAJOR_VERSION’ is not defined as a preprocessor macro, replacing with ‘0’ for ‘#if/#elif UE4 C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared\ndis\version.h 13
Error C4668 ‘NDIS_MINIPORT_MAJOR_VERSION’ is not defined as a preprocessor macro, replacing with ‘0’ for ‘#if/#elif UE4 C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared\ndis\version.h 19
Error C4668 ‘NDIS_MINIPORT_MAJOR_VERSION’ is not defined as a preprocessor macro, replacing with ‘0’ for ‘#if/#elif UE4 C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared\ndis\version.h 25
Error C4668 ‘NDIS_MINIPORT_MAJOR_VERSION’ is not defined as a preprocessor macro, replacing with ‘0’ for ‘#if/#elif UE4 C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared\ndis\version.h 31
Error C4668 ‘NDIS_MINIPORT_MAJOR_VERSION’ is not defined as a preprocessor macro, replacing with ‘0’ for ‘#if/#elif UE4 C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared\ndis\version.h 37
Error C4668 ‘NDIS_MINIPORT_MAJOR_VERSION’ is not defined as a preprocessor macro, replacing with ‘0’ for ‘#if/#elif UE4 C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared\ndis\version.h 43
Error C4668 ‘NDIS_MINIPORT_MAJOR_VERSION’ is not defined as a preprocessor macro, replacing with ‘0’ for ‘#if/#elif UE4 C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared\ndis\version.h 49
Error C4668 ‘NDIS_MINIPORT_MAJOR_VERSION’ is not defined as a preprocessor macro, replacing with ‘0’ for ‘#if/#elif UE4 C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared\ndis\version.h 55
Error C4668 ‘NDIS_MINIPORT_MAJOR_VERSION’ is not defined as a preprocessor macro, replacing with ‘0’ for ‘#if/#elif UE4 C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared\ndis\version.h 61
Error C4668 ‘NDIS_MINIPORT_MAJOR_VERSION’ is not defined as a preprocessor macro, replacing with ‘0’ for ‘#if/#elif UE4 C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared\ndis\version.h 67
Error C4668 ‘NDIS_MINIPORT_MAJOR_VERSION’ is not defined as a preprocessor macro, replacing with ‘0’ for ‘#if/#elif UE4 C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared\ndis\version.h 73
Error C4668 ‘NDIS_MINIPORT_MAJOR_VERSION’ is not defined as a preprocessor macro, replacing with ‘0’ for ‘#if/#elif UE4 C:\Program Files (x86)\Windows Kits\10\include\10.0.18362.0\shared\ndis\version.h 79
Warning C5205 delete of an abstract class ‘IFlexEditorPluginBridge’ that has a non-virtual destructor results in undefined behavior UE4 D:\UnrealEngine-4.21-GameWorks\Engine\Plugins\GameWorks\Flex\Source\FlexEditor\Private\FlexEditorModule.cpp 98
Error UBT ERROR: Failed to produce item: D:\UnrealEngine-4.21-GameWorks\Engine\Intermediate\Build\Win64\UE4Editor\Development\Sockets\UE4Editor-Sockets.lib UE4 D:\UnrealEngine-4.21-GameWorks\Engine\Intermediate\ProjectFiles\UnrealBuildTool 1