I am a new Unreal user and am having trouble building a test application on my ios device. I started a new empty project using the 4.27.2 version of the engine. but I cannot get Unreal to upload it to the device.
I have an Apple Developer account. I have gone through all the steps to set up my certificates and provisioning profiles. In XCode, I can build a sample project and upload it to my apple device without issue.
I have gone through four different tutorials on how to set this up with no success. I’m running this on a Macbook Pro (intel) under Monterey. Monterey requires using XCode 13 (which, I fear is part of the problem)
Here is the error I am currently getting when I attempt to launch the game on my iPhone.
*LogPlayLevel: Error: Code Signing Error: Provisioning profile "iOS Team Provisioning Profile: " is Xcode managed, but signing settings require a manually managed profile.
I have fiddled with XCode, remade provisions, certificates and profiles. The build error varies, but it all seems centered around Unreal isn’t getting properly setup to using my credentials.
Any help would be appreciated. Thanks in advance.