Unable to build missing Renderer\Module.Renderer.1_of_15.cpp.obj

Hi

I’m pretty new to Unreal development and I’m trying to build my project. I’m getting the following error in the output log:

UATHelper: Packaging (Windows (64-bit)): Reflection code generated for STICKY in 7.9553033 seconds
UATHelper: Packaging (Windows (64-bit)): ERROR: Missing object file C:\Program Files\Epic Games\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Development\Renderer\Module.Renderer.1_of_15.cpp.obj listed in C:\Program Files\Epic Games\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Development\Renderer\Renderer.precompiled
PackagingResults: Error: Missing object file C:\Program Files\Epic Games\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Development\Renderer\Module.Renderer.1_of_15.cpp.obj listed in C:\Program Files\Epic Games\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Development\Renderer\Renderer.precompiled
UATHelper: Packaging (Windows (64-bit)): Took 15.4131912s to run UnrealBuildTool.exe, ExitCode=6
UATHelper: Packaging (Windows (64-bit)): UnrealBuildTool failed. See log for more details. (C:\Users\Owner\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.25\UBT-STICKY-Win64-Development_2.txt)
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=6 (6)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error

I’m at a bit of a loss to know even where to start looking. I’ve looked in the \UBT-STICKY-Win64-Development_2.txt but there’s nothing more in there to go with from what I can see:

ExternalExecution.ExecuteHeaderToolIfNecessary: Reflection code generated for STICKY in 7.9553033 seconds
UnrealBuildTool.Main: ERROR: Missing object file C:\Program Files\Epic Games\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Development\Renderer\Module.Renderer.1_of_15.cpp.obj listed in C:\Program Files\Epic Games\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Development\Renderer\Renderer.precompiled
UnrealBuildTool.Main: BuildException: Missing object file C:\Program Files\Epic Games\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Development\Renderer\Module.Renderer.1_of_15.cpp.obj listed in C:\Program Files\Epic Games\UE_4.25\Engine\Intermediate\Build\Win64\UE4\Development\Renderer\Renderer.precompiled
UnrealBuildTool.Main: at UnrealBuildTool.UEBuildModuleCPP.Compile(ReadOnlyTargetRules Target, UEToolChain ToolChain, CppCompileEnvironment BinaryCompileEnvironment, FileReference SingleFileToCompile, ISourceFileWorkingSet WorkingSet, IActionGraphBuilder Graph) in D:\Build++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildModuleCPP.cs:line 443
UnrealBuildTool.Main: at UnrealBuildTool.UEBuildBinary.SetupBinaryLinkEnvironment(ReadOnlyTargetRules Target, UEToolChain ToolChain, LinkEnvironment LinkEnvironment, CppCompileEnvironment CompileEnvironment, FileReference SingleFileToCompile, ISourceFileWorkingSet WorkingSet, DirectoryReference ExeDir, IActionGraphBuilder Graph) in D:\Build++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildBinary.cs:line 717
UnrealBuildTool.Main: at UnrealBuildTool.UEBuildBinary.Build(ReadOnlyTargetRules Target, UEToolChain ToolChain, CppCompileEnvironment CompileEnvironment, LinkEnvironment LinkEnvironment, FileReference SingleFileToCompile, ISourceFileWorkingSet WorkingSet, DirectoryReference ExeDir, IActionGraphBuilder Graph) in D:\Build++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildBinary.cs:line 186
UnrealBuildTool.Main: at UnrealBuildTool.UEBuildTarget.Build(BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, Boolean bIsAssemblingBuild, FileReference SingleFileToCompile) in D:\Build++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Configuration\UEBuildTarget.cs:line 1788
UnrealBuildTool.Main: at UnrealBuildTool.BuildMode.CreateMakefile(BuildConfiguration BuildConfiguration, TargetDescriptor TargetDescriptor, ISourceFileWorkingSet WorkingSet) in D:\Build++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 504
UnrealBuildTool.Main: at UnrealBuildTool.BuildMode.Build(List`1 TargetDescriptors, BuildConfiguration BuildConfiguration, ISourceFileWorkingSet WorkingSet, BuildOptions Options, FileReference WriteOutdatedActionsFile) in D:\Build++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 247
UnrealBuildTool.Main: at UnrealBuildTool.BuildMode.Execute(CommandLineArguments Arguments) in D:\Build++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\Modes\BuildMode.cs:line 219
UnrealBuildTool.Main: at UnrealBuildTool.UnrealBuildTool.Main(String] ArgumentsArray) in D:\Build++UE4+Licensee\Sync\Engine\Saved\CsTools\Engine\Source\Programs\UnrealBuildTool\UnrealBuildTool.cs:line 550
Timeline.Print: Timeline:
Timeline.Print:

thanks