So I have my c++ project set to do remote builds (4.5). I have been doing this successfully now since 4.1 so I know how to set everything up. The problem comes to when it is building related to 4.5. I’m getting the following errors on the remote iOS build machine. The 4.5 source is on the machine…
MainFrameActions: Packaging (iOS): UnrealBuildTool: In file included from /UE4/Builds/APPDEV7/D/UE4/UnrealEngine/ciicharm/Intermediate/Build/IOS/ciicharm/Shipping/Core/Module.Core.2_of_5.cpp:39:
MainFrameActions: Packaging (iOS): UnrealBuildTool: D:\UE4\UnrealEngine\Engine\Source\Runtime\Core\Private\IOS\IOSView.cpp(169,4): error: unknown type name ‘CAMetalLayer’; did you mean ‘CATextLayer’?
MainFrameActions: Packaging (iOS): UnrealBuildTool: CAMetalLayer* MetalLayer = (CAMetalLayer*)self.layer;
MainFrameActions: Packaging (iOS): UnrealBuildTool: ^~~~~~~~~~~~
MainFrameActions: Packaging (iOS): UnrealBuildTool: CATextLayer
MainFrameActions: Packaging (iOS): UnrealBuildTool: /Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS7.1.sdk/System/Library/Frameworks/QuartzCore.framework/Headers/CATextLayer.h:12:12: note: ‘CATextLayer’ declared here
MainFrameActions: Packaging (iOS): UnrealBuildTool: @interface CATextLayer : CALayer
MainFrameActions: Packaging (iOS): UnrealBuildTool: ^
MainFrameActions: Packaging (iOS): UnrealBuildTool: In file included from /UE4/Builds/APPDEV7/D/UE4/UnrealEngine/ciicharm/Intermediate/Build/IOS/ciicharm/Shipping/Core/Module.Core.2_of_5.cpp:39:
MainFrameActions: Packaging (iOS): UnrealBuildTool: D:\UE4\UnrealEngine\Engine\Source\Runtime\Core\Private\IOS\IOSView.cpp(169,32): error: use of undeclared identifier ‘CAMetalLayer’; did you mean ‘MetalLayer’?
MainFrameActions: Packaging (iOS): UnrealBuildTool: CAMetalLayer* MetalLayer = (CAMetalLayer*)self.layer;
MainFrameActions: Packaging (iOS): UnrealBuildTool: ^~~~~~~~~~~~
MainFrameActions: Packaging (iOS): UnrealBuildTool: MetalLayer
MainFrameActions: Packaging (iOS): UnrealBuildTool: /UE4/Builds/APPDEV7/D/UE4/UnrealEngine/Engine/Source/Runtime/Core/Private/IOS/IOSView.cpp:169:18: note: ‘MetalLayer’ declared here
MainFrameActions: Packaging (iOS): UnrealBuildTool: CAMetalLayer* MetalLayer = (CAMetalLayer*)self.layer;
MainFrameActions: Packaging (iOS): UnrealBuildTool: ^
MainFrameActions: Packaging (iOS): UnrealBuildTool: D:\UE4\UnrealEngine\Engine\Source\Runtime\Core\Private\IOS\IOSView.cpp(169,45): error: expected expression
MainFrameActions: Packaging (iOS): UnrealBuildTool: CAMetalLayer* MetalLayer = (CAMetalLayer*)self.layer;
MainFrameActions: Packaging (iOS): UnrealBuildTool: ^
MainFrameActions: Packaging (iOS): UnrealBuildTool: D:\UE4\UnrealEngine\Engine\Source\Runtime\Core\Private\IOS\IOSView.cpp(173,15): error: property ‘drawableSize’ not found on object of type ‘CATextLayer *’
MainFrameActions: Packaging (iOS): UnrealBuildTool: MetalLayer.drawableSize = DrawableSize;
MainFrameActions: Packaging (iOS): UnrealBuildTool: ^
MainFrameActions: Packaging (iOS): UnrealBuildTool: 4 errors generated.
MainFrameActions: Packaging (iOS): UnrealBuildTool: