I have upgraded my project from UE4.27 to UE5 and I get this error and I don’t know how to solve it.
In UE4.27 I can bind the slider value to my variable (float FOV) but in UE5 I don’t have that option.
UE4.27
UE5.01
I have upgraded my project from UE4.27 to UE5 and I get this error and I don’t know how to solve it.
In UE4.27 I can bind the slider value to my variable (float FOV) but in UE5 I don’t have that option.
UE4.27
UE5.01
I have/had exactly the same issue. All of my widget binding functions have changed their return values for bindings to double-precision floats. No warning is issued until you recompile the widget, they just stop functioning.
For some silly reason, there doesn’t seem to be a way to change the precision (was expecting a right-click menu?!) - the only way I’ve been able to fix this is by dragging from another node that returns a single-precision float onto the “return” node, deleting the original return value, and renaming the new one to “Return Value”.
Then the bindings work properly. We really need a method to set the precision value of each variable, and they should really default to single…
Thank you so much for the solution
Just thought to add for (my) future reference: creating a “Make Literal Float” node, returns a single-pricision, and does exactly as you’ve described.