Unable to bake a project into a windows game

Hi. I’m unable to bake a project into a windows game.

The issue is that I install iClone plugins and try to import two 3d objects. However, after doing this and nothing else, I’m no longer able to bake the project into a game. I get the following message but I’m unsure what it means.

By the way. I’m using a Norwegian version of Windows. I get this error message:

“Det er allerede lagt til et element med samme nøkkel.” which translated means: “An element with the same key has already been added”. But I’m still unsure what to do.

LogUObjectHash: Compacting FUObjectHashTables data took   0.73ms
LogMainFrame: Project does not require temp target
LogLauncherProfile: Found promoted target with matching version at ../../../Engine/Binaries/Win64/UE4Game.target
UATHelper: Packaging (Windows (64-bit)): Running AutomationTool...
UATHelper: Packaging (Windows (64-bit)): Parsing command line: -ScriptsForProject="F:/Aktivitet/Unreal Engine 4/Unreal Projects/VikingPlatformer/VikingPlatformer.uproject" BuildCookRun -nocompileeditor -installed -nop4 -project="F:/Aktivitet/Unreal Engine 4/Unreal Projects/VikingPlatformer/VikingPlatformer.uproject" -cook -stage -archive -archivedirectory="F
:/Aktivitet/Game Prototype 2" -package -ue4exe="C:\Aktivitet\Spill\Epic Games\UE_4.25\Engine\Binaries\Win64\UE4Editor-Cmd.exe" -pak -prereqs -nodebuginfo -targetplatform=Win64 -clientconfig=Development -utf8output
UATHelper: Packaging (Windows (64-bit)): Setting up ProjectParams for F:\Aktivitet\Unreal Engine 4\Unreal Projects\VikingPlatformer\VikingPlatformer.uproject
UATHelper: Packaging (Windows (64-bit)): ERROR: System.ArgumentException: Det er allerede lagt til et element med samme nøkkel.
UATHelper: Packaging (Windows (64-bit)):           ved System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
UATHelper: Packaging (Windows (64-bit)):           ved System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
UATHelper: Packaging (Windows (64-bit)):           ved System.Linq.Enumerable.ToDictionary[TSource,TKey,TElement](IEnumerable`1 source, Func`2 keySelector, Func`2 elementSelector, IEqualityComparer`1 comparer)
UATHelper: Packaging (Windows (64-bit)):           ved AutomationTool.ProjectUtils.RequiresTempTarget(FileReference RawProjectPath, Boolean bProjectHasCode, UnrealTargetPlatform Platform, UnrealTargetConfiguration Configuration, TargetType TargetType, Boolean bRequiresAssetNativization, Boolean bRequiresCookedData, String& OutReason) i D:\Build\++UE4\Sync\En
gine\Source\Programs\AutomationTool\AutomationUtils\ProjectUtils.cs:linje 208
UATHelper: Packaging (Windows (64-bit)):           ved AutomationTool.ProjectUtils.RequiresTempTarget(FileReference RawProjectPath, List`1 Platforms, List`1 Configurations, Boolean AssetNativizationRequested) i D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectUtils.cs:linje 155
UATHelper: Packaging (Windows (64-bit)):           ved AutomationTool.ProjectUtils.DetectProjectProperties(FileReference RawProjectPath, List`1 ClientTargetPlatforms, List`1 ClientTargetConfigurations, Boolean AssetNativizationRequested) i D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectUtils.cs:linje 533
UATHelper: Packaging (Windows (64-bit)):           ved AutomationTool.ProjectUtils.GetProjectProperties(FileReference RawProjectPath, List`1 ClientTargetPlatforms, List`1 ClientTargetConfigurations, Boolean AssetNativizationRequested) i D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectUtils.cs:linje 99
UATHelper: Packaging (Windows (64-bit)):           ved AutomationTool.ProjectParams.AutodetectSettings(Boolean bReset) i D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectParams.cs:linje 2010
UATHelper: Packaging (Windows (64-bit)):           ved AutomationTool.ProjectParams..ctor(FileReference RawProjectPath, BuildCommand Command, String Device, String MapToRun, String AdditionalServerMapParams, ParamList`1 Port, String RunCommandline, String StageCommandline, String BundleName, String StageDirectoryParam, String UE4Exe, String SignPak, List`1 C
lientConfigsToBuild, List`1 ServerConfigsToBuild, ParamList`1 MapsToCook, ParamList`1 MapIniSectionsToCook, ParamList`1 DirectoriesToCook, String InternationalizationPreset, ParamList`1 CulturesToCook, ParamList`1 ClientCookedTargets, ParamList`1 EditorTargets, ParamList`1 ServerCookedTargets, List`1 ClientTargetPlatforms, Dictionary`2 ClientDependentPlatfor
mMap, List`1 ServerTargetPlatforms, Dictionary`2 ServerDependentPlatformMap, Nullable`1 Build, Nullable`1 SkipBuildClient, Nullable`1 SkipBuildEditor, Nullable`1 Cook, Nullable`1 Run, Nullable`1 SkipServer, Nullable`1 Clean, Nullable`1 Compressed, String AdditionalPakOptions, Nullable`1 IterativeCooking, String IterateSharedCookedBuild, Nullable`1 IterateSha
redBuildUsePrecompiledExe, Nullable`1 CookAll, Nullable`1 CookPartialGC, Nullable`1 CookInEditor, String CookOutputDir, Nullable`1 CookMapsOnly, Nullable`1 CookOnTheFly, Nullable`1 CookOnTheFlyStreaming, Nullable`1 UnversionedCookedContent, Nullable`1 EncryptIniFiles, Nullable`1 EncryptPakIndex, Nullable`1 EncryptEverything, Nullable`1 SkipCookingEditorConte
nt, Nullable`1 NumCookersToSpawn, String AdditionalCookerOptions, String BasedOnReleaseVersion, String CreateReleaseVersion, String CreateReleaseVersionBasePath, String BasedOnReleaseVersionBasePath, Nullable`1 GeneratePatch, Nullable`1 AddPatchLevel, Nullable`1 StageBaseReleasePaks, Nullable`1 GenerateRemaster, String DiscVersion, String DLCName, String Dif
fCookedContentPath, Nullable`1 DLCIncludeEngineContent, Nullable`1 DLCPakPluginFile, Nullable`1 DLCActLikePatch, Nullable`1 CrashReporter, Nullable`1 DedicatedServer, Nullable`1 Client, Nullable`1 Deploy, String DeployFolder, String GetFile, Nullable`1 FileServer, Nullable`1 Foreign, Nullable`1 ForeignCode, Nullable`1 LogWindow, Nullable`1 NoCleanStage, Null
able`1 NoClient, Nullable`1 NoDebugInfo, Nullable`1 SeparateDebugInfo, Nullable`1 MapFile, Nullable`1 NoXGE, Nullable`1 Package, Nullable`1 Pak, Nullable`1 IoStore, Nullable`1 SkipIoStore, Nullable`1 Prereqs, String AppLocalDirectory, Nullable`1 NoBootstrapExe, Nullable`1 SignedPak, Nullable`1 PakAlignForMemoryMapping, Nullable`1 NullRHI, Nullable`1 FakeClie
nt, Nullable`1 EditorTest, Nullable`1 RunAutomationTests, String RunAutomationTest, Nullable`1 CrashIndex, Nullable`1 SkipCook, Nullable`1 SkipCookOnTheFly, Nullable`1 SkipPak, Nullable`1 PrePak, Nullable`1 SkipStage, Nullable`1 Stage, Nullable`1 Manifests, Nullable`1 CreateChunkInstall, Nullable`1 Unattended, Nullable`1 NumClients, Nullable`1 Archive, Strin
g ArchiveDirectoryParam, Nullable`1 ArchiveMetaData, Nullable`1 CreateAppBundle, String SpecifiedClientTarget, String SpecifiedServerTarget, ParamList`1 ProgramTargets, Nullable`1 Distribution, Nullable`1 Prebuilt, Nullable`1 RunTimeoutSeconds, String SpecifiedArchitecture, String UbtArgs, String AdditionalPackageOptions, Nullable`1 IterativeDeploy, Nullable
`1 FastCook, Nullable`1 IgnoreCookErrors, Nullable`1 RunAssetNativization, Nullable`1 CodeSign, Nullable`1 TreatNonShippingBinariesAsDebugFiles, Nullable`1 UseExtraFlavor, String Provision, String Certificate, String Team, Boolean AutomaticSigning, ParamList`1 InMapsToRebuildLightMaps, ParamList`1 InMapsToRebuildHLOD, ParamList`1 TitleID) i D:\Build\++UE4\Sy
nc\Engine\Source\Programs\AutomationTool\AutomationUtils\ProjectParams.cs:linje 1072
UATHelper: Packaging (Windows (64-bit)):           ved BuildCookRun.SetupParams() i D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:linje 46
UATHelper: Packaging (Windows (64-bit)):           ved BuildCookRun.ExecuteBuild() i D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:linje 37
UATHelper: Packaging (Windows (64-bit)):           ved AutomationTool.BuildCommand.Execute() i D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:linje 263
UATHelper: Packaging (Windows (64-bit)):           ved AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands) i D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:linje 547
UATHelper: Packaging (Windows (64-bit)):           ved AutomationTool.Automation.Process(String[] Arguments, StartupTraceListener StartupListener) i D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:linje 511
UATHelper: Packaging (Windows (64-bit)):           ved AutomationTool.Program.MainProc(String[] Arguments, StartupTraceListener StartupListener) i D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:linje 176
UATHelper: Packaging (Windows (64-bit)):           ved AutomationTool.Program.<>c__DisplayClass1_0.b__2() i D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:linje 88
UATHelper: Packaging (Windows (64-bit)):           ved AutomationTool.InternalUtils.RunSingleInstance(Func`1 Main) i D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:linje 731
UATHelper: Packaging (Windows (64-bit)):           ved AutomationTool.Program.Main(String[] Arguments) i D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:linje 88
UATHelper: Packaging (Windows (64-bit)):        (see C:\Users\Havar\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Aktivitet+Spill+Epic+Games+UE_4.25\Log.txt for full exception trace)
PackagingResults: Error: System.ArgumentException: Det er allerede lagt til et element med samme nøkkel.
UATHelper: Packaging (Windows (64-bit)): AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Packaging (Windows (64-bit)): BUILD FAILED
PackagingResults: Error: Unknown Error

Thank you.