Guess I don’t know how to navigate visual studio, cause it only led me there. Yes, that worked. So i guess this isn’t a bug, after all. Thanks for your help, guys. This is a better solution than the one that I found.
*edit:
Since there’s clearly no error on UE’s part here, should I remove this question to clear space? I think this goes to show that I should leave bug reports to the experts, heheh.
*Edit 2: Hang on, why DID this happen, anyway? Despite this resolution, this still leaves 4.15 unable to use UAnimBlueprint without an include, unlike the previous versions, isn’t that a problem?
-Ben