Unable to assign animation blueprint to skeletal mesh with C++ in 4.15

Hey Sirennus-

When something has been deprecated, that means that it still works currently, but is in the process of being phased out / replaced. Without seeing the full compile error, Cø’s suggestion of specifically including AnimBlueprint would be my best guess to fix the issue. If adding the include does not fix the compile error, please provide the full error you receive to provide further information.

Cheers