I’m trying to import an apex clothing file into my project since the cloth seems to be buggy when generated in-editor as detailed here: https://answers.unrealengine.com/questions/662848/clothing-problems-with-custom-mesh.html
I was able to successfully make the cloth in the NVidia Apex SDK, and I was able to import it into my mesh. However, when I try to apply the cloth physics to any section of the mesh, it throws an error at me:
LogClothingAsset:Warning: Failed to generate skinning data, found conincident vertices in triangle A=X=-5.000 Y=15.000 Z=50.000 B=X=-5.000 Y=20.000 Z=50.000 C=X=-5.000 Y=10.000 Z=50.000
Could anybody help me understand why this is happening and how I can fix it?