As you can tell from the question above I am trying to hand values through from one of my blueprints to another. I am trying to hand variable values through from an actor class through into a HUD Blueprint.
My initial tactic for this was to set up a reference for the Actor class within the HUD Blueprint so I could call on the values. This however did not work at all. I then tried setting up an interface allowing them to talk to each other but this still did not work. Finally I thought I could hand in the values through another connected Blueprint that was actually sharing information but this still did not work.
I have included screen shots of the Blueprints that were not working. I merely need access to these so I can calculate the damage for various enemies and so I can update a progress bar with a dwindling health pool.
Any help will be much appreciated,
Image 1: the BP I want to share and access
Image 2: The Interface I used to try and get them to talk to each other
Image 3: The HUD Blueprint with reference to the actor I want access too(I did make it public but this was having to go back to show what I did)
Image 4: HUD Blueprint with reference to actor after it has been moved into the PlayerCharacter which I can access