Hey there,thanks for your kind words! Yes indeed I took inspiration from elden ring (actually I am a big fan of the whole dark souls series). It all started as a practice on procedural modeling combined to sculpting in blender, that’s why the building is so detailed, each piece is actual geometry no displacement, No baked maps (except for AO) and then straight into unreal exploiting nanite.
Eventually I think I will do some more of these fantasy takes from now on cause I enjoyed very much the whole process so stay tuned & check my artstation or youtube if you like
thanks again
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