UMultiLineEditableText and UMultiLineEditableTextBox commit on enter?

Hello,

UMultiLineEditableText and UMultiLineEditableTextBox are not intuitive to use in game because:

  • “enter” creates a new line
  • you have to leave the field to commit it

At this moment, multiline text fields behave differently from single line text fields and that creates an incoherent user interface that is unpleasant for the users.

It would be much better imho to be able to choose a more standard setting:

  • shift+enter to create a new line
  • commit with “enter”

Apparently this behavior is hard coded, i asked that question on the forum a year ago:
https://forums.unrealengine.com/development-discussion/c-gameplay-programming/1622529-new-line-on-shift-enter-for-umultilineeditabletext-and-umultilineeditabletextbox

How can i push a request to change this behavior in UE4 ?

Thanks and regards

Cedric