I don’t really like using the blueprint system and am therefore trying to figure out how I would use UMG without it.
But I’m having a hard time
What I imagine is coding all the logic and set up in c++ and then in UMG link mostly just visual parts.
Is this a viable option, and/or is this viable in the future?
Or else if I want full control over all my elements in c++ would you recommend using slate instead?
I’m a little lost here on what is what, there is a lot of documentation on BP for UMG but little to none in context of c++.
And the sample games mostly use slate for UI