UMG Widgets preventing Touch Released events from firing

[mention removed]​ to follow up here, we see SDL3 in the public github’s ue5-main branch - if we pull and build that, is it expected that SDL3 will be the backend used for touch on Linux out of the box, or is there a setting that must be set? Or is ue5-main not current enough for the fixes we would need?

I’ve built this branch locally to test my test project against, but we’re coming up against the same issues.