UMG Widgets preventing Touch Released events from firing

Hi,

So sorry for the delay. Trying to manually flush touch events may be more error-prone than it’s worth, but a similar issue came up on [this [Content removed] and we were able to work around it by changing the default mouse cursor to None in the player controller. Does that work for you? It’s not ideal since you’ll need to reenable it when using the mouse, but that may be the quickest path forward until we’re able to roll out SDL3.

Best,

Cody