UMG Widgets preventing Touch Released events from firing

Hi [mention removed]​ , thank you for getting back to me on this.

I’ve attached some slate debugger logs and Touch End is not being called a majority of the time - the events just get eaten. It’s only after I begin trying to interact with interactable widgets like buttons, comboboxes, sliders, etc. As I noted in the original question, I can get around this with buttons by setting Touch Method to anything but Down and Up, but I can’t find any reasonable workarounds for other widget types.

How would I go about manually sending touch end events from my input processor? Where would I send such an event and to which object(s)? How could I flush the held fingers? These workarounds might be as much as we need for now, I’m just not sure how to execute them.