[UMG] Widgets overlap Mobile default touch interface. A way around it?

Not sure if you still have this problem, but I just encountered it today. I fixed it by making sure both the Canvas Panel as well as the root of the UMG widget were set to “Self Hit Test.” I had set them to Visible before, not realizing that this would make them “block” pretty much everything else on the screen, including the touch interface. Hope this helps