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UMG widgets not showing right on mobile devices

I have created a game that is solely using UMG. It looks perfect when I test it in the editor or in a package for Windows. However, when I test it on my tablet, everything is jumbled and overlapping. Some of it is falling off the screen or completely off. I have played around with different anchors, but nothing seems to be solving the issue. Is there a way to make them universally scalable to the device resolution? If so, how do I do it?

This is how it should look:
30344cba1f22933a6c36dd99ff9c3b8d47a6549d.jpeg

This is how it looks on the device:
1.png