I have created a game that is solely using UMG. It looks perfect when I test it in the editor or in a package for Windows. However, when I test it on my tablet, everything is jumbled and overlapping. Some of it is falling off the screen or completely off. I have played around with different anchors, but nothing seems to be solving the issue. Is there a way to make them universally scalable to the device resolution? If so, how do I do it?
This is how it should look:
This is how it looks on the device: