UMG widgets always modal.

Whenever I create a blueprint widget my game loses the mouse lock. I can still control my pawn but if I move my mouse REALLY far off to the sides, i can see the cursor appear outside of my viewport. This happens regardless of the ‘modal’ checkbox.

I’m using 4.4 preview.


Hey Alexanders,

Thank for the reply! I’m glad to hear that it’s being looked into. Do you happen to know a workaround for the moment because this makes UMG unusable for me at the moment. Thank you in advance and kind regards,

Hi Osman,

Thank you for your report. I was able to test this and can see the issue that you are talking about. It is actually unrelated to UMG, but is a general issue with mouse cursor capture. That issue is known and being looked into by our developers.

Let me know if you encounter any other unexpected behavior.