UMG Widget Transparency

For some reason my widgets for my player HUD have a transparency that I cannot seem to make opaque. I have checked all my widgets and widget objects and their Render Opacity and Fill Opacity are set to 1.0. I have also looked through my code to make sure I wasn’t setting these values through blueprint.

Is there something else that might be affecting my widget transparency that I am missing? Or is the only possibility I am missing a parent widget Render or Fill Opacity being changed somewhere?

You can’t see any part of your Widget or just some parts are invisible?

Is there something else that might be
affecting my widget transparency that
I am missing?

You are talking about Render and Fill Opacity but widgets also have:

  • Content Colour And Opacity which affects children
  • there is Brush with its own color and opacity
  • there is Tint, also with its own color and opacity
  • and then there’s Foreground Color of the root element - which can be explicitly inherited by any child

Consider double checking those.

Ithough I went through each individual part of the nested widgets and looked for anything dealing with opacity or transparency and made sure it was 1.0. @Everynone I will go back through and double check these when I have some extra time @M.FatihSaglam The entire widget and children are Transparent, not invisible. I am trying to get them back to Opaque.

Was just curious if another type of setting, such as enebled? would possibly be inheritently making them translucent tha I am unaware of? If not, then I must be missing an opacity or transparency setting SOMEwhere, but it has been not fun trying to find it. Is there a quick and easy way of setting all settings in everything at same time or something instead of having to maticulously go through all the widgets?

So…it was the “is Enabled” checkbox, which when is unchecked, greys out the widget object such a a text widget.

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