For some reason my widgets for my player HUD have a transparency that I cannot seem to make opaque. I have checked all my widgets and widget objects and their Render Opacity and Fill Opacity are set to 1.0. I have also looked through my code to make sure I wasn’t setting these values through blueprint.
Is there something else that might be affecting my widget transparency that I am missing? Or is the only possibility I am missing a parent widget Render or Fill Opacity being changed somewhere?
Ithough I went through each individual part of the nested widgets and looked for anything dealing with opacity or transparency and made sure it was 1.0. @Everynone I will go back through and double check these when I have some extra time @M.FatihSaglam The entire widget and children are Transparent, not invisible. I am trying to get them back to Opaque.
Was just curious if another type of setting, such as enebled? would possibly be inheritently making them translucent tha I am unaware of? If not, then I must be missing an opacity or transparency setting SOMEwhere, but it has been not fun trying to find it. Is there a quick and easy way of setting all settings in everything at same time or something instead of having to maticulously go through all the widgets?