Hello quality,
I have a few questions for you that will help narrow down what issue it is that you are experiencing.
Quick questions:
- I noticed that you keep using the term “sprite”, are you referencing a PaperSpriteActor or do you mean a 2D widget that is added to the viewport?
- If other, could you please clarify?
- What are your scalability settings currently (settings > Engine Scalability settings)?
- Could you provide a clean project that reproduces this issue so that I could take a closer look?