UMG Widget Rendering Issue

Hello quality,

I have a few questions for you that will help narrow down what issue it is that you are experiencing.

Quick questions:

  1. I noticed that you keep using the term “sprite”, are you referencing a PaperSpriteActor or do you mean a 2D widget that is added to the viewport?
  2. If other, could you please clarify?
  3. What are your scalability settings currently (settings > Engine Scalability settings)?
  4. Could you provide a clean project that reproduces this issue so that I could take a closer look?