Well, I tried 4.10 and that didn’t seem to work. It is the interior portions of the texture that are getting all yucky (which wouldn’t show on your example because they are just flat color). I tried this in 4.10 preview 3 and got the same results. Texture is really crisp and clean (1k with all texture settings set correctly) but in a 3D UMG widget it looks like crap. I may just start a new answerhub question with this. I’m sorry to hijack your thread . Thanks again for the help though.


