UMG widget render culling does not respect the widgets render transform.

Add a button to a new user widget.

Size the button so that it exceeds the root bounds.

Change the render transform angle to 90 degrees.

The button is not rendered anywhere that was outside the root bounds before the transform was applied.

Tested on a button and an image widget, in designer and during PIE, using all render transform fields none of which were respected.

Tested 4.7.2 Windows

Hello CrumblyCake,

This is a known issue (UE-4659) it has been submitted to the developers for further consideration. Here is a link to the original issue. You can go here for updates.

Thank you for your time and information.

Make it a great day

Thanks, sorry for the duplicate.

I have the exact same issue with a custom sized canvas panel cropping off a line of text that I want to rotate vertically. I’ve tried all sorts of clever workarounds but no success to get this to work reliably.

34573-screen+shot+2015-03-17+at+12.52.54+pm.png

It would be useful to have a horizontal or vertical orientation control similar to the slider or progress bar. Or secondly, a control on all panels to control clipping of its child objects. Or perhaps just, fix the way render transforms work, so at least there is a method that will work even if not so elegantly. (I really dislike how the bounding box is oriented differently than the render transform, its hard to work with as well) I vote for all three options, allowing us to control more completely how we set things up.

I’m glad this is a known Issue though! Thanks for your help in advance!

-Jason Wilhelm