UMG Widget not working after level sequence.

Basically I have a LevelSequence that plays a little intro when the player first enters the main area of the level. It transitions from the players POV to the cinecamera and then back.

Then I have a phone which the player can take out and it displays an UMG Widget,
and a render target which the player can interact with.

They both work separately without issues however if I go through the LevelSequence, and then attempt to click the buttons in the widget they just don’t work, and I have no clue why.

My assumption is that something in the LevelSequence is messing up the player in some way but I really dont know.

Any ideas? (or suggestions on how to debug something like this)

Level blueprint: