[UMG] Widget looks pixelated on Animation

Hi,

I’m trying to make animated 3D tooltip widget, which shows and play animation when character comes close to object.
But I’ve ran in few issues.
(Please watch on high quality)

First one - Items in widget are slow rendered / pixelated while animation is running.

Second one - When character get closer for second time(animation called for second time, after first run finishes) you can see that before animation is started original size widget is blinking.

Here’s animation called twice from editor:

Here’s how I call animation on Widget:

From first video you can see that animation only get called once every time character gets close enough.

Thanks!

Hello ,

This is working as intended, Your animation is different between the Widget editor and the actual level because inside the widget editor it is a simple 2D animation running without the level; however, once the UMG is in the level as a 3D widget it is affected by the post process settings of the world. This can include effects like anti-aliasing and motion blur causing the pixelation you are seeing.

Have the same problem. And dont know how to resolve it. Is it right way do not use 3D widget or change postprocessing?