When creating vars its highly likely you will create a bunch of the same type so for example im creating an item ui that holds the amount of an item.
When creating the vars it keeps defaulting to logic so i have to click it then change to int
I feel if it saved the last type you had this could be a nice qol change for everything as it will limit the amount of times you would need to change the type to only when you actually need too.
2nd qol change
When you add a binding via the details panel it would be nice to group the types up as currently i think it works on named order but then its abit messy scrolling up/down to find the correct type/name.
3rd qol change
When you bind a var int for example again in the details panel it should auto do the conversion function this would save time messing about as you have to click the conversion menu then click the int even though clearly i want that if I’m selecting the int in the first place. There is no reason to show the float conversion or even need to do the conversion anyways it should be automatic.
I know this system is new so just wanting to share feedback.
Widget Switched needs the vars associated with that widget made as a child of the main parent widget so in verse you can change the verse fields for any of those widgets. This currently is not possible i believe and did hold me in place until i re did my system a longer way ie creating 1 master widget with everything inside.
The widget switcher is powerful but the lack of verse field changes atm makes it less of a tool that would be amazing if this were enabled.
4th qol change
It would be nice to have some type of folder/hierarchy in the variables panel as when you have a complex system with many variables it gets abit messy albeit still usable just takes abit of scrolling.
We also need a scroll speed adding to the scroll box as currently i don’t believe there is a setting and sometimes the speed can be so fast. Just a default speed setting that will override the Fortnite one so regardless of how big/small the scroll box is it always uses this user inputted value.
When you click an event on a button it also shows all the other none event things so you have to scroll down the list again this should only show valid vars for that type ie only events
We need the ability to move the conditions up/down as i believe they work serially ?
I had 1 issue and i deleted the condition and re added at the bottom and it fixed my issue but when you click on the line a arrow for up/down would be cool if this does in fact work serially.
The Visibility Boolean method is perfect when you select this you only see this matching type (
All other selections should match this style. I’m currently setting up multiple events and its painful as it shows all texture ect
Please fix this to match the style of the logic Boolean
Look at the difference its night and day so much more user friendly.
I know some of these changes are likely being done/discussed so please don’t take anything negative i just wish to have the system perfect for all devs
There is also this weird behavior in that when you add something it firstly doesn’t jump out at you so you have to scan to find the new added thing then when you select something so in the video i select OnClicked event then it moves it to the bottom of the screen causing me to have to scroll this again is a wasted step.
It should start at the bottom and be highlighted as i have requested above/numerous times yet we still do not have this simple option to assist/help for user ease
Drag and drop support to replace existing view binding asset ref as long as its the same type like how the verse device does it with the blue/red box blue is compatible red is none compatible.
I think this would be a good time save for replacing the binding with another asset