This is the tutorial I followed to do this for anyone curious, the material itself works as intended but it refuses to get updated when I add it as a widget, I’m I missing something? any help would be super appreciated!
According to that tutorial I followed the first picture is how I’m meant to assign it, I can’t find a create dynamic material node in the UMG editor, how do I assign it?
Gets the material that allows changes to parameters at runtime. The brush must already have a material assigned to it, if it does it will automatically be converted to a MID.
I did not know that. Thanks!
@ScOrcher Providing it works as advertised in the docs (will test it in a sec), the issue is elsewhere.