This is so annoying… I can’t properly zoom in UMG (Widget Designer) without my view always getting corrected and popping back into the main canvas. If I want to zoom with my cursor anywehre outside the main canvas, It tries to ‘correct’ my view back into the canvas. This is so distracting, I just expect it to work like the normal Blueprint editor - to zoom where my cursor is, without any weird corrections.
Is it just me, or is this the default UMG behavior? Is there any option to disable this feature?