This is so annoying… I can’t properly zoom in UMG (Widget Designer) without my view always getting corrected and popping back into the main canvas. If I want to zoom with my cursor anywehre outside the main canvas, It tries to ‘correct’ my view back into the canvas. This is so distracting, I just expect it to work like the normal Blueprint editor - to zoom where my cursor is, without any weird corrections.
Is it just me, or is this the default UMG behavior? Is there any option to disable this feature?
UE 5.5 here, and still happening. Zoom just keeps getting stuck sometimes and can’t zoom in anymore (out always works). Though I am using a remote desktop connection, not sure if it’s related or not…