Hello!
I am attempting to use a UMG Widget Component to Render a Widget onto the surface of a plane to simulate a Computer Monitor.
Basically I setup a Dynamic Material that set the texture parameter of a custom made PBR material. The texture parameter is plugged into the Emissive channel of the material.
I set the Widget Class on the Widget Component to be the one that I need for the monitor.
Then I add a delay to the Event Begin Play node before Setting my Dynamic material for my mesh and the setting the texture parameter for my render target. However, the default Texture Parameter texture is all that gets displayed. So I ran a quick debug and checked, my render target isn’t returning a display name which tells me the render target is null. However, If i run the debug in the construction script, the render target returns a display name but only for the frame of the construction script. Any ideas?