I am trying to solve this thing now for hours but I keep failing. Ive been digging through other Threads but somehow I havent found a solution yet
So here is what I am trying to do. I am working on an ArchViz and what I want are slightly interactive objects that change their material. There is a tooltip at the top that describes the customer what to do. I basically have the material part, I am stuck at the UMG Part :/.
So what shall happen on the screen is that there is a ToolTip which says “click space to show interaction triggers” after that it shall say “choose Trigger” and finally once you click on the trigger a little menu pop up menu with several mat options appears and the text says “choose Material”. And the last text change, i do not get to work.
Of course in the end I want to have the same logic on basically more objects
The 1st image shows the object blueprint of my test vase, in addition I get a an Error message:
“Error Accessed None ‘UMG_Main_Tooltips’ from node SetText (Text) in graph ‘EventGraph’ in blueprint BP_bosa_cut_vase_collection_medium”
Not sure why I do get it here since I am pointing to my UMG_Main_Tooltips widget :/. How and where do I give this the information it needs?
2nd is the Widget itself
3rd is the level blueprint
Since I am quite a noob here, maybe I am also having a complete wrong apporach? I saw some threads that focus on text binding etc but I have no idea on how I could use it here.
I hope you can help me.