UMG Widget Button with custom input action associated to it

Sup, so i made a custom button that i can easily change and change a bunch of other options to facilitate when doing UI work. And I also added a input action as a reference variable (that i can change through the inspector when i place this widget on another widget), so that if that action is triggered it would execute whatever event the button was assigned to. But i can’t find a way to bind a a custom input action to that event.

Anyone can help?

Not sure this is a thing. Instead, try this:

A button click can emulate an action. This way, you do not even need to dispatch a call. A widget could store Action as an instance editable variable.

1 Like

Not exactly what i wanted.
But it works well for now iguess (might even be better than what i was thinking haha?).

thx lots, will leave the question open still. if anyone find somehting else :slight_smile: