UMG Widget are not working on Packaged Build Windows

Hello everyone, I got a big problem. I don’t know why my UI is working perfectly for the first map which is just a main menu. But when I go to the real in game, my HUD is not drawing images nor textblock. I’m using a UMG Widget and it works perfectly in editor even standalone mode but when I use a packaged build, my image is just a white square and my textblock is empty.

I don’t know why, if you have any ideas …
Thanks.

Ok problem solved, I just recreated the same widget using the same c++ code behind and it works… don’t know why …