UMG : what is "highlight color" in Rich Text Style Data Table?

Hi, I’m new at Unreal Engine so maybe the answer is obvious but I failed finding it.

I want one of my text to change color on hover, and I though that it was the purpose of the “Highlight color” parameter in the Style Data Table. Well nothing is happening when I’m changing its value.
I can change the aspect of the cursor while it’s hovering my Rich Text, I can also change the text font, size, default color, etc. But changing the “highlight color” has no visible effect.

Does anyone know what I’m missing here?
I know I can update the text style on hover with a tag, but I’d rather learn what is highlight color and how to use it!

For now, all I’ve found is

image

:melting_face:

I’m struggling with this too. It doesn’t seem to do anything. For now I can only assume that either: (1) it’s provided as an option but it isn’t implemented yet, or (2) there must be some tag you can use in the text to mark it as highlighted, within a style tag, or (3) it’s actually for something completely different.

It seems strange to me that nobody else has posted about it. I’ll update if I find anything.