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[UMG] what is callback after umg blueprint constructor?

My umg widget is inheritanced custom C++ Widget.
So I Want to Know function after construct event .

I have some test…
UUserWidget::PostLoad() or UUserWidget::Initialize() is not call after construct event.

I don’t know what I use any function?

NativeConstruct

Thank you.
but Native Construct function call previous umg blueprint constructor event.

I want to red spuare function.

It’s still NativeConstruct. If you call the super first, the the blueprint construct is called, then when the super finishes, you’re now running code after post construct - aka the red square.

Oh!!
Thank you so mush.:slight_smile: