Does UMG in UE4.4 support vector-based styles, like in Windows Presentation Foundation (WPF), or is everything only texture-based? I’m very new to UE and the editor, so I may have just missed it.
If not currently supported, are there plans to support this in the future? I understand UMG is in an early-access state; is there a planned features list somewhere on the forum that I missed?
Here’s more info:
When making a button, I can apply a Slate Widget Style. The only options for rendering are to assign a texture or material and change some basic parameters. I cannot apply changes to the shape of the widget itself, or apply a gradient, or anything except to add it directly to the texture, and I am not an artist (yay programming!!).
WPF supports vector-based graphics to allow lowly programmers such as myself to programmatically and mathematically determine the shape, color, and other various features of a user control. As an experienced WPF developer, I’ve come to love the robustness of the vector-based drawing paradigm and the flexibility it provides me and my team.
Thanks for any info!