It’s currently possible to have widgets in the UMG editor that have identical names, and have them as variables. For obvious reasons this shouldn’t be allowed (like it was previously), and if you try to save the asset after having two widgets that had the same name (even if you rename them!) the editor will crash with a very uninformative call stack (didn’t even hit a breakpoint in code).
In previous versions of the engine it would not allow you to name two widgets with the same name, and copy-pasting would rename them automatically to some safe name. As this doesn’t happen anymore, it crashes the editor.
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