Hello! Hoping Nick or someone trying to use URichTextBlock in UMG can help me out here.
I’d like to use URichTextBlock, and I see there is some code there to use it and I have it available in the designer after changing UCLASS(experimental) to just UCLASS(), but it wont pass my text into the parsing mechanics in RichTextMarkupProcessing. Why would this be? I’m assuming that is where it will do its parsing work.
I suspect this decorator stuff is the key, but it’s kind of magical to me. I’m setting the text of the widget in the designer, and it shows up in game but with all the markup (it’s not getting parsed.)
Also, when using UCLASS(experimental) – what is the preferred way to turn this on in the editor? I just removed the experimental from UCLASS and I can use URichTextBlock now, but that feels kinda hacky…
Also, I’m using the 4.8 release branch.
Thanks!