Trying to wrap up a UE4 project and I’m stuck on a couple things. One of my bigger problems can be solved by making an area of my HUD recognize when the mouse is hovering over that area, but the only way I know how to check if the mouse is hovering over an area is with the Button.
How can I create an empty area that would recognize my mouse hovering over it?
I figured it had something to do with mouse Enter/Leave I was messing around with it last night but I couldn’t figure out how to set anything useful up, if you don’t mind me asking, could you create a small example? I’m not sure what you mean by overriding the onMouse Enter/Leave