I followed the UMG Tutorial that can be found at the below link but I’m having an issue with the experience bar.
Everything works great but I seem to generate experience whenever ANY static mesh is hit and not just the Cubes like the tutorial says. I pinpointed the problem but being fairly new to UE4, I’m a little lost on how to generate EXP only when certain items are hit.
My first idea was to branch off the ‘Cast to MyCharacter’ node and create a true false statement but when using the ‘Actor Equal’ node it doesn’t seem to be what I’m looking for. I tried creating a new ‘Actor Variable’ as well but I got lost after making it haha. Does anyone have any ideas on how to get that part working?