I am using UE 4.7.5 and having an update problem with UMG. I have created 2 animations (slide in and slide out) and both of them are triggered by right clicking. I realised a few minor issues on GUI just after creating animations. Problem is when I do any changes on any Widget, they all seem to be in the ofset of my first frame where my Border and subs are out of CanvasPanel, therefore it remains invisible.
My animations are .25 secs and I am in .50, where my Border is completely visible. It seems like updating within Designer panel doesn’t update the timeline frame.
I was unable to reproduce this issue with the information provided. I have a few questions for you that will help narrow down what issue it is that you are experiencing.
Quick questions:
Can you reproduce this issue in a clean project?
If so, could you provide a detailed list of steps to reproduce this issue on our end?
If so, can you reproduce this issue in the latest release of the engine (4.7.6)?
Could you provide screens shots of your blueprints and your designer tab?
We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.
Sorry, my windows had issues again. Took a while to format and install everything from scratch.
As a late response to your comment above:
I was able to reproduce the issue in 4.7.6 in a blank project.
Here is step-by-step
Created a blank project Minimal_Default
Created a new WidgetBlueprint
Inside Designer, I created a border within canvasPanel, snapping bottom with full width
Created 2 animations to be used later from LevelBP: Sliding in and sliding out through Y Axis. Default position is out of canvas. I didn’t use any BP yet, now I am sure it is about UI problem.
I added a button inside the border
The problem occurs here. Whenever I make a change (adding a new element, removing or moving etc) problem occurs.
Even if I was at the 2.25 right now where the border slides in and inside the canvas, it shows frame 0 state where it is out of the canvas. FYI, in timeline you can still see the position is in 2.25 acting like 0
I was able to reproduce this issue on our end. I have written up a report ( UE-15175) and I have submitted it to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your information and time.
Thanks for the update. To add more, the bug doesn’t seem to interfere with anything else. I have tried a few other animations and integrated them with BP’s. Only gets frustrating time to time If I come up with a different problem with this issue, I will also reply here.