Actors in my game are mostly billboards; quad/box with ‘retro sprite’ texture and cutout material.
This looks as expected but now I’m adding some ui widgets and they seem to ignore the ‘nearest’ filter set on textures resulting with sort of bevel around non transparent regions.
Is there way around it or maybe widget material can be somehow overriden?
I just ran into this problem and ended up working around it by putting my image into a material and using the material instead of the image. UMG seems to inherit the filter type correctly from materials, just not images.
It’s been awhile since your post but I thought I’d reply anyway in case someone else runs into this.