tried it on a clean empty blueprint project on UE4.12 with starter assets.
What I did:
Create a New Empty Blueprints Project.
Created a User Widget Blueprint.
Made a simple Main Menu with just a Image(Background) and a button.
Added an Empty C++ class(there was a problem with building it for iOS saying it already had everything in the installed engine so I had to add a Empty C++ class).\
Added some nodes in the level blueprint that will simply create the widget once the level loads.
Launched the project on iOS.
Let me know if you need anything else, really need to know why textures are not properly rendering on iOS.
I had the same problem in IOS and the solution was for me, resize textures. The size need be power of 2 (i.e. 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, or 2048) for example 1024x2048 or 512x256
Thank you for the additional information. However, after further testing I have been unable to reproduce this issue on our end. Could you provide the project that is having this issue so that I could take a closer look and test it on our end?
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