UMG textbox: Create a trigger to change text whenever character overlap it

Hi guys, maybe it should be simple for you.

I am trying to change visibility and the text of my textbox by the Widget’s Graph. This change would happen when my character overlaps some triggers spread by the map.

It works with the functions of “set visibility” and “set text”. I Already have created the box triggers, however, I can’t refer the triggers and call the event “begin overlap”. It simply is not shown when my right button is pressed.

How can I do that?

Hi

What you could do is make your triggers BPs.

When you begin overlap, reference you Widget instead and the make the changes in you Tigger Volume BP.

I already found a solution, thanks =]

Nice, to see another one more headache resolved.