Hakabane
(Hakabane)
March 27, 2015, 12:27pm
1
Hey All,
Not sure if this was removed, but how do you change the font size of a text block in game? You used to be able to do a set style from a widget variable but that is no longer the case. I’ve been looking a bit and tried many things. Am I just missing something obvious?
-Haka
ayretek
(ayretek)
March 27, 2015, 4:47pm
2
the block itself contains the text, just click the text itself inside the block then the font size should show up and you should be able to change it
I don’t think the font itself is bindable or changeable w/o creating a struct reference etc etc
inQonsole
(inQonsole)
March 27, 2015, 8:56pm
3
If you click on a text block in your UMG Designer in your details panel under Appearance you can change the font and size.
Hope that helps.
Hakabane
(Hakabane)
March 27, 2015, 11:42pm
4
I’ve tried changing it via the struct reference that exists but that doesn’t work either.
@inQonsole - I know how to change it via the editor. I meant changing it via blueprint.
There used to be a simple setstyle node you could use but it seems to be removed.