The rotation of a text box in a widget blueprint is not working properly. There is a visible clamping of the canvas borders, the text box boundaries are confusingly retained when rotated, and its settings work as if not rotated. Here are some examples:
http://i.imgur.com/XdGaUvJ.gif and
http://i.imgur.com/Jw7B6dU.gif
I’ve tried several workarounds but the result is a mess, and I’m aware that the clamping issue is all ready reported here:
but besides the clamping of a umg item, the text box settings like alignment and justification in a rotated state are unusable.
Can you please tell me if this “bug” is already identified. And is the ue4 development team plan to fix it soon.