I’ve made a simple “fade in” animation on a widget blueprint. The opacity/alpha starts as 0 and then eventually goes up to 1.
I’m calling the animation using the construct event and calling the widget through the level blueprint with the event “OnBeginPlay”.
Now everytime I start playing, the text appears for a split second and disappears, and then the animation begins.
How can I make the animation starts immediatly instead of the text appearing first? Or how can I stop the text from appearing/desappearing and just execute the animation?