<UMG> switching between Main Menu UI and HUD (and other elements aswell)

Hey community,

I have a UMG hud defined in AHUD class when playing. Right now, I would like to create a Main Menu UI defined in level blueprint. How do I show/hide the UI without overlapping with each other?


Show one, hide the other. Simplest way would be to not use your standard PC and therefore HUD class on the main menu map, and set the world overrides for that map to be some other kind.