Hi,
Currently I have to use a separate texture for each UI element in UMG.
I have tried using Flipbook node in a material but it do not work with UMG (at least not work in mobile, due to limitations of material expressions like not using textureObject).
I do not know if there exists a way to make use of Sprites / Texture atlas in UMG. If there is, great, point me to some sample please :P. If not, i think its necessary for performance reasons …
yes, I do this using Custom UVs. The result is correct but when applying the material to an UMG widget I see the full texture instead of the cropped one.
I use Flipbook node because I do not know how doing … so if you could suggest a setup which works with UMG I would be really happy!
You can have a look here where I ask how to setup texture atlas for UMG and got not luck: