Umg store interface

Hey guys,

Need some advice. I have been fighting with this for two days now. I have created an in-game store interface (not in-app purchase) with UMG. Basically, I have a set of buttons with thumbnail images for each item available for purchase. If any of these buttons is pressed, it brings up a second button menu with two options (Buy and Cancel). If you hit buy, the item will be added to the inventory system I already created. If you hit cancel, the store interface will close. But, this is where I ran into a problem. When I hit cancel, nothing happens. I know I need to use the Remove From Parent node to get rid of the interface, but it does not seem to respond. Any advice?

Have you tried using Set Visibility nodes instead? I use them for my confirmation boxes.

Edit: Oh, you want the whole store interface to go away. I have no clue then.

Remove From Parent works as intended. Are you working with netsted widgets? if so you must use a reference chain to remove the topmost widget

Wow, I feel stupid now. I knew it was something simple I was missing. The reference chain worked. Thanks!