UMG stacking is fixed?


I asked about UMG memory leak, and I got answer as below link.

Today, I found UserWidget is destroyed when level transition if the instance which holds umg is destroyed (in my case, GameMode)

I’m not sure which ue4 version applies this.
Is this sure that UMG is destroyed when close level?

Hello cordis1203,

I went ahead a ran a couple of tests to see if this was the case. I found that the widgets are removed when changing levels for 4.8. If this is not the case for you please provide steps to reproduce this issue on our end. I hope that this information helps.

Make it a great day